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Torch
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#include <MapFactory.h>
Public Attributes | |
| int16_t | index |
| uint8_t | type |
| union { | |
| CameraNodeType1 type1 | |
| CameraNodeType2 type2 | |
| CameraNodeType3 type3 | |
| CameraNodeType4 type4 | |
| } | data |
CameraNode: Camera path/behavior node Decomp: CameraNode from camera.h Format: marker 0x01 + index (s16) + type marker 0x02 + type (u8) + type-specific data
Camera types: 1 = Scripted/path camera (cutscenes, camera paths) 2 = Dynamic camera (follows player) 3 = Static camera (fixed position) 4 = Random camera (special behavior)