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BK64::CameraNode Struct Reference

#include <MapFactory.h>

Public Attributes

int16_t index
uint8_t type
union { 
   CameraNodeType1   type1 
   CameraNodeType2   type2 
   CameraNodeType3   type3 
   CameraNodeType4   type4 
data

Detailed Description

CameraNode: Camera path/behavior node Decomp: CameraNode from camera.h Format: marker 0x01 + index (s16) + type marker 0x02 + type (u8) + type-specific data

Camera types: 1 = Scripted/path camera (cutscenes, camera paths) 2 = Dynamic camera (follows player) 3 = Static camera (fixed position) 4 = Random camera (special behavior)


The documentation for this struct was generated from the following file: