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BK64::CameraNodeType1 Struct Reference

#include <MapFactory.h>

Public Attributes

float position [3]
float horizontalSpeed
float verticalSpeed
float rotation
float accelaration
float pitchYawRoll [3]
int32_t unknownFlag

Detailed Description

CameraNodeType1: pivot camera, stays put and turns to follow the player Decomp: PivotCameraNode in camera.h Size: 44 bytes (11 floats + 1 s32)


The documentation for this struct was generated from the following file: