|
Torch
|
#include <MapFactory.h>
Public Attributes | |
| float | position [3] |
| float | horizontalSpeed |
| float | verticalSpeed |
| float | rotation |
| float | accelaration |
| float | pitchYawRoll [3] |
| int32_t | unknownFlag |
CameraNodeType1: pivot camera, stays put and turns to follow the player Decomp: PivotCameraNode in camera.h Size: 44 bytes (11 floats + 1 s32)