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Torch
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#include <MapFactory.h>
Public Attributes | |
| float | position [3] |
| float | horizontalSpeed |
| float | verticalSpeed |
| float | rotation |
| float | accelaration |
| float | pitchYawRoll [3] |
| int32_t | unknownFlag |
CameraNodeType1: scripted/path camera (CAMERA_TYPE_1_UNKNOWN) Decomp: CameraNodeType1 from camera.h Size: 44 bytes (11 floats + 1 s32)
Cutscenes and scripted sequences, most likely. No per-frame update handler — the camera just rides a predefined path from these position/speed/accel/ orientation params.