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BK64::SpriteData Class Reference

#include <SpriteFactory.h>

Inheritance diagram for BK64::SpriteData:
IParsedData

Public Member Functions

 SpriteData (int16_t frameCount, int16_t formatCode, std::vector< uint16_t > chunkCounts, std::vector< std::pair< int16_t, int16_t > > positions, std::vector< SpriteFrameHeader > frameHeaders={}, int16_t unk4=0, int16_t unk6=0, int16_t unk8=0, int16_t unkA=0, uint8_t animSpeed=0, uint8_t animType=0, uint8_t animDirection=0, uint8_t animFlip=0)

Public Attributes

int16_t mFrameCount
int16_t mFormatCode
int16_t mUnk4
int16_t mUnk6
int16_t mUnk8
int16_t mUnkA
uint8_t mAnimSpeed
uint8_t mAnimType
uint8_t mAnimDirection
uint8_t mAnimFlip
std::vector< uint16_t > mChunkCounts
std::vector< std::pair< int16_t, int16_t > > mPositions
std::vector< SpriteFrameHeadermFrameHeaders

Detailed Description

A 2D billboard sprite.


The documentation for this class was generated from the following file: