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Torch
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#include <SpriteFactory.h>
Public Member Functions | |
| SpriteData (int16_t frameCount, int16_t formatCode, std::vector< uint16_t > chunkCounts, std::vector< std::pair< int16_t, int16_t > > positions, std::vector< SpriteFrameHeader > frameHeaders={}, int16_t unk4=0, int16_t unk6=0, int16_t unk8=0, int16_t unkA=0, uint8_t animSpeed=0, uint8_t animType=0, uint8_t animDirection=0, uint8_t animFlip=0) | |
Public Attributes | |
| int16_t | mFrameCount |
| int16_t | mFormatCode |
| int16_t | mUnk4 |
| int16_t | mUnk6 |
| int16_t | mUnk8 |
| int16_t | mUnkA |
| uint8_t | mAnimSpeed |
| uint8_t | mAnimType |
| uint8_t | mAnimDirection |
| uint8_t | mAnimFlip |
| std::vector< uint16_t > | mChunkCounts |
| std::vector< std::pair< int16_t, int16_t > > | mPositions |
| std::vector< SpriteFrameHeader > | mFrameHeaders |
A 2D billboard sprite.