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SpriteFactory.h
1#pragma once
2
3#include "factories/BaseFactory.h"
4#include "factories/bk64/BKHeaderExporter.h"
5#include "utils/TextureUtils.h"
6#include <string>
7#include <types/RawBuffer.h>
8#include <unordered_map>
9#include <vector>
10
11namespace BK64 {
12
17 int16_t x; // unk0 — X origin offset
18 int16_t y; // unk2 — Y origin offset
19 int16_t w; // frame width
20 int16_t h; // frame height
21 int16_t unkA;
22 int16_t unkC;
23 int16_t unkE;
24 int16_t unk10;
25 int16_t unk12;
26};
27
31class SpriteData : public IParsedData {
32 public:
33 int16_t mFrameCount; // animation frame count
34 int16_t mFormatCode; // texture format (RGBA16=0, RGBA32=1, CI4=2, CI8=3, etc.)
35 int16_t mUnk4; // ROM header field at offset 4
36 int16_t mUnk6; // ROM header field at offset 6
37 int16_t mUnk8; // display width, drives billboard vertex positioning
38 int16_t mUnkA; // display height, same
39 // unkC bitfield: the animation params, a BE u32 at ROM offset 0x0C
40 uint8_t mAnimSpeed; // bits 31-28: 4 bits — animation speed divisor
41 uint8_t mAnimType; // bits 27-25: 3 bits — animation type (0=none, 1-4=various
42 // loop modes)
43 uint8_t mAnimDirection; // bits 24-23: 2 bits — animation direction control
44 uint8_t mAnimFlip; // bits 22-21: 2 bits — flip/mirror control
45 std::vector<uint16_t> mChunkCounts; // chunks per frame (length = mFrameCount)
46 std::vector<std::pair<int16_t, int16_t>> mPositions; // (x, y) offset per chunk
47 std::vector<SpriteFrameHeader> mFrameHeaders; // per-frame header data
48
49 SpriteData(int16_t frameCount, int16_t formatCode, std::vector<uint16_t> chunkCounts,
50 std::vector<std::pair<int16_t, int16_t>> positions, std::vector<SpriteFrameHeader> frameHeaders = {},
51 int16_t unk4 = 0, int16_t unk6 = 0, int16_t unk8 = 0, int16_t unkA = 0, uint8_t animSpeed = 0,
52 uint8_t animType = 0, uint8_t animDirection = 0, uint8_t animFlip = 0)
53 : mFrameCount(frameCount), mFormatCode(formatCode), mUnk4(unk4), mUnk6(unk6), mUnk8(unk8), mUnkA(unkA),
54 mAnimSpeed(animSpeed), mAnimType(animType), mAnimDirection(animDirection), mAnimFlip(animFlip),
55 mChunkCounts(std::move(chunkCounts)), mPositions(std::move(positions)),
56 mFrameHeaders(std::move(frameHeaders)) {
57 }
58};
59
61 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
62 std::string* replacement) override;
63};
64
66 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
67 std::string* replacement) override;
68};
69
71 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
72 std::string* replacement) override;
73};
74
75class SpriteFactory : public BaseFactory {
76 public:
77 std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
78 std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override;
79 inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
80 return { REGISTER(Header, BKHeaderExporter) REGISTER(Binary, SpriteBinaryExporter)
81 REGISTER(Code, SpriteCodeExporter) REGISTER(Modding, SpriteModdingExporter) };
82 }
83
84 bool HasModdedDependencies() override {
85 return true;
86 }
87 bool SupportModdedAssets() override {
88 return true;
89 }
90};
91
92} // namespace BK64
Definition BKHeaderExporter.h:8
Definition SpriteFactory.h:60
Definition SpriteFactory.h:65
Definition SpriteFactory.h:75
Definition SpriteFactory.h:70
Definition BaseFactory.h:96
Definition BaseFactory.h:102
Definition BaseFactory.h:88
Definition SpriteFactory.h:16