Torch
Loading...
Searching...
No Matches
SpriteFactory.h
1#pragma once
2
3#include "factories/BaseFactory.h"
4#include "utils/TextureUtils.h"
5#include <string>
6#include <types/RawBuffer.h>
7#include <unordered_map>
8#include <vector>
9
10namespace BK64 {
11
16 int16_t x; // unk0 — X origin offset
17 int16_t y; // unk2 — Y origin offset
18 int16_t w; // frame width
19 int16_t h; // frame height
20 int16_t unkA;
21 int16_t unkC;
22 int16_t unkE;
23 int16_t unk10;
24 int16_t unk12;
25};
26
30class SpriteData : public IParsedData {
31 public:
32 int16_t mFrameCount; // animation frame count
33 int16_t mFormatCode; // texture format (RGBA16=0, RGBA32=1, CI4=2, CI8=3, etc.)
34 int16_t mUnk4; // ROM header field at offset 4
35 int16_t mUnk6; // ROM header field at offset 6
36 int16_t mUnk8; // display width, drives billboard vertex positioning
37 int16_t mUnkA; // display height, same
38 // unkC bitfield: the animation params, a BE u32 at ROM offset 0x0C
39 uint8_t mAnimSpeed; // bits 31-28: 4 bits — animation speed divisor
40 uint8_t mAnimType; // bits 27-25: 3 bits — animation type (0=none, 1-4=various
41 // loop modes)
42 uint8_t mAnimDirection; // bits 24-23: 2 bits — animation direction control
43 uint8_t mAnimFlip; // bits 22-21: 2 bits — flip/mirror control
44 std::vector<uint16_t> mChunkCounts; // chunks per frame (length = mFrameCount)
45 std::vector<std::pair<int16_t, int16_t>> mPositions; // (x, y) offset per chunk
46 std::vector<SpriteFrameHeader> mFrameHeaders; // per-frame header data
47
48 SpriteData(int16_t frameCount, int16_t formatCode, std::vector<uint16_t> chunkCounts,
49 std::vector<std::pair<int16_t, int16_t>> positions, std::vector<SpriteFrameHeader> frameHeaders = {},
50 int16_t unk4 = 0, int16_t unk6 = 0, int16_t unk8 = 0, int16_t unkA = 0, uint8_t animSpeed = 0,
51 uint8_t animType = 0, uint8_t animDirection = 0, uint8_t animFlip = 0)
52 : mFrameCount(frameCount), mFormatCode(formatCode), mUnk4(unk4), mUnk6(unk6), mUnk8(unk8), mUnkA(unkA),
53 mAnimSpeed(animSpeed), mAnimType(animType), mAnimDirection(animDirection), mAnimFlip(animFlip),
54 mChunkCounts(std::move(chunkCounts)), mPositions(std::move(positions)),
55 mFrameHeaders(std::move(frameHeaders)) {
56 }
57};
58
60 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
61 std::string* replacement) override;
62};
63
65 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
66 std::string* replacement) override;
67};
68
70 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
71 std::string* replacement) override;
72};
73
75 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
76 std::string* replacement) override;
77};
78
79class SpriteFactory : public BaseFactory {
80 public:
81 std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
82 std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override;
83 inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
84 return { REGISTER(Header, SpriteHeaderExporter) REGISTER(Binary, SpriteBinaryExporter)
85 REGISTER(Code, SpriteCodeExporter) REGISTER(Modding, SpriteModdingExporter) };
86 }
87
88 bool HasModdedDependencies() override {
89 return true;
90 }
91 bool SupportModdedAssets() override {
92 return true;
93 }
94};
95
96} // namespace BK64
Definition SpriteFactory.h:64
Definition SpriteFactory.h:69
Definition SpriteFactory.h:79
Definition SpriteFactory.h:59
Definition SpriteFactory.h:74
Definition BaseFactory.h:96
Definition BaseFactory.h:102
Definition BaseFactory.h:88
Definition SpriteFactory.h:15