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UI::ModelPart Struct Reference

Public Attributes

std::string resource
float mtx [4][4]
uint8_t layer = 1
uint32_t renderMode1 = 0
uint32_t renderMode2 = 0
uint8_t cycleType = 1
bool billboard = false
float anchor [3] = { 0.0f, 0.0f, 0.0f }
bool unlit = false
bool fullAmbient = false
uint8_t gameShade = 0
std::shared_ptr< PartTexturetexture

The documentation for this struct was generated from the following file: