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Torch
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#include <MapFactory.h>
Public Attributes | |
| float | position [3] |
| float | fadeRadii [2] |
| int32_t | rgb [3] |
LightingVector: point light with a fade radius Decomp: Lighting from gclights.c Format: marker 0x01 + position (f32[3]) + fade_radii (f32[2]) + rgb (s32[3])