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Torch
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#include <ModelFactory.h>
Public Attributes | |
| uint16_t | startTri |
| uint16_t | triCount |
GeoCube: one cell of the collision spatial partition. Decomp: BKCollisionGeo from model.h
Structure Layout: Offset 0x00: start_tri_index (s16) - Index of first triangle in this cube Offset 0x02: tri_count (s16) - Number of triangles in this cube