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Torch
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#include <MapFactory.h>
Public Attributes | |
| int32_t | x |
| int32_t | y |
| int32_t | z |
| bool | listedEmpty = false |
| std::vector< NodeProp > | nodeProps |
| std::vector< Prop > | props |
CubeData: one cell of the 32×32×32 spatial partition grid
Cells come in file order: x outermost, z innermost.