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Torch
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#include <ModelFactory.h>
Public Attributes | |
| uint16_t | vtxIds [3] |
| uint16_t | unk6 |
| uint32_t | flags |
CollisionTri: a single collision triangle. Decomp: BKCollisionTri from model.h
Structure Layout: Offset 0x00: unk0[3] (s16[3]) - Vertex indices (we name it vtxIds[3]) Offset 0x06: unk6 (s16) - Additional flags/material ID Offset 0x08: flags (s32) - Surface type flags