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BK64::CollisionTri Struct Reference

#include <ModelFactory.h>

Public Attributes

uint16_t vtxIds [3]
uint16_t unk6
uint32_t flags

Detailed Description

CollisionTri: a single collision triangle. Decomp: BKCollisionTri from model.h

Structure Layout: Offset 0x00: unk0[3] (s16[3]) - Vertex indices (we name it vtxIds[3]) Offset 0x06: unk6 (s16) - Additional flags/material ID Offset 0x08: flags (s32) - Surface type flags


The documentation for this struct was generated from the following file: