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BK64::BoneData Struct Reference

#include <ModelFactory.h>

Public Attributes

float pos [3]
uint16_t id
uint16_t parentId

Detailed Description

BoneData: one bone joint in the animation skeleton. Decomp: BKAnimation from model.h

Structure Layout: Offset 0x00: unk0[3] (f32[3]) - X, Y, Z bone position offset from parent Offset 0x0C: bone_id (s16) - Bone index Offset 0x0E: mtx_id (s16) - Parent bone matrix ID


The documentation for this struct was generated from the following file: