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Torch
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#include <ModelFactory.h>
Public Attributes | |
| float | pos [3] |
| uint16_t | id |
| uint16_t | parentId |
BoneData: one bone joint in the animation skeleton. Decomp: BKAnimation from model.h
Structure Layout: Offset 0x00: unk0[3] (f32[3]) - X, Y, Z bone position offset from parent Offset 0x0C: bone_id (s16) - Bone index Offset 0x0E: mtx_id (s16) - Parent bone matrix ID