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Torch
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#include <BKAssetFactory.h>
Public Attributes | |
| uint32_t | offset |
| int16_t | compressionFlag |
| int16_t | tFlag |
| int32_t | assetMode |
| int32_t | index |
One asset-table entry: where an asset lives and what it is.
Fields:
How a lookup flows: getModel3d(0x2d5) → assetTable[0x2d5] → offset=0x1A2400, compression=1 -> Decompressor::BKZIP(ROM + 0x1A2400) → ModelFactory::parse()