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BK64::AnimationHeader Struct Reference

#include <ModelFactory.h>

Public Attributes

float scalingFactor

Detailed Description

AnimationHeader: just the animation scaling factor. Decomp: BKAnimationList from model.h

Structure Layout: Offset 0x00: unk0 (f32) - Scaling multiplier for animation keyframes Offset 0x04: cnt_4 (s16) - Number of bones (we calculate from vector.size())


The documentation for this struct was generated from the following file: