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Torch
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#include <ModelFactory.h>
Public Attributes | |
| float | scalingFactor |
AnimationHeader: just the animation scaling factor. Decomp: BKAnimationList from model.h
Structure Layout: Offset 0x00: unk0 (f32) - Scaling multiplier for animation keyframes Offset 0x04: cnt_4 (s16) - Number of bones (we calculate from vector.size())