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BK64::AnimTexture Struct Reference

#include <ModelFactory.h>

Public Attributes

uint16_t frameSize
uint16_t frameCount
float frameRate

Detailed Description

AnimTexture: one animated-texture slot. Decomp: AnimTexture from model.h

Structure Layout (decomp field names): Offset 0x00: frame_size (s16) - Bytes per texture frame Offset 0x02: frame_cnt (s16) - Number of animation frames Offset 0x04: frame_rate (f32) - Animation speed (frames per second)


The documentation for this struct was generated from the following file: