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Torch
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#include <ModelFactory.h>
Public Attributes | |
| uint16_t | frameSize |
| uint16_t | frameCount |
| float | frameRate |
AnimTexture: one animated-texture slot. Decomp: AnimTexture from model.h
Structure Layout (decomp field names): Offset 0x00: frame_size (s16) - Bytes per texture frame Offset 0x02: frame_cnt (s16) - Number of animation frames Offset 0x04: frame_rate (f32) - Animation speed (frames per second)