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Torch
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If the Resource Type is LGTS (0x46669697), the header is immediately followed by the light definition.
| Offset | Size | Type | Description |
|---|---|---|---|
| 0x40 | 24 | Lights1 | The Lights1 structure containing ambient and diffuse light data. |
The Lights1 structure (24 bytes) consists of:
To define a light asset in the configuration, use the LIGHTS type.
| Field | Type | Description |
|---|---|---|
| type | String | Must be LIGHTS. |
| offset | Integer | The offset of the light structure in the ROM/binary. |
| symbol | String | (Optional) The symbol name for the asset. |
Example: