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Torch
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If the Resource Type is OBLB (0x4F424C42), the header is immediately followed by the blob definition. This resource type is used for generic binary data that doesn't fit into other specific categories.
| Offset | Size | Type | Description |
|---|---|---|---|
| 0x40 | 4 | u32 | Data Size |
| 0x44 | ... | [u8] | Raw Blob Data |
To define a blob asset in the configuration, use the BLOB type.
| Field | Type | Description |
|---|---|---|
| type | String | Must be BLOB. |
| offset | Integer | The offset of the blob data in the ROM/binary. |
| size | Integer | The size of the blob data in bytes. |
| symbol | String | (Optional) The symbol name for the asset. |
Example: