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AnimFactory.h
1#pragma once
2
3#include <factories/BaseFactory.h>
4#include "factories/bk64/BKHeaderExporter.h"
5
6namespace BK64 {
7
8typedef union { // transform structure [xx xx] -> [DE FF FF FF FF FF FF FF]
9 struct {
10 uint8_t unk0_15 : 1; // bit flag 1 [D]
11 uint8_t unk0_14 : 1; // bit flag 2 [E]
12 uint16_t unk0_13 : 14; // frame of transformation [FF FF FF FF FF FF FF];
13 // ends up 87.59375 (0x15E6) after the bitwise ops
14 int16_t unk2;
15 };
17
18class AnimationFile {
19 public:
20 int16_t mBoneIndex;
21 int16_t mTransformType;
22 std::vector<AnimationFileData> mData;
23
24 AnimationFile(int16_t boneIndex, int16_t transformType, std::vector<AnimationFileData> data)
25 : mBoneIndex(boneIndex), mTransformType(transformType), mData(std::move(data)) {
26 }
27};
28
29class AnimData : public IParsedData {
30 public:
31 int16_t mStartFrame;
32 int16_t mEndFrame;
33 std::vector<AnimationFile> mFiles;
34
35 AnimData(int16_t startFrame, int16_t endFrame, std::vector<AnimationFile> files)
36 : mStartFrame(startFrame), mEndFrame(endFrame), mFiles(std::move(files)) {
37 }
38};
39
41 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,
42 YAML::Node& node, std::string* replacement) override;
43};
44
46 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,
47 YAML::Node& node, std::string* replacement) override;
48};
49
51 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,
52 YAML::Node& node, std::string* replacement) override;
53};
54
55class AnimFactory : public BaseFactory {
56 public:
57 std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
58 std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override;
59 inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
60 return { REGISTER(Code, AnimCodeExporter) REGISTER(Header, BKHeaderExporter)
61 REGISTER(Binary, AnimBinaryExporter) REGISTER(Modding, AnimModdingExporter) };
62 }
63 bool SupportModdedAssets() override {
64 return true;
65 }
66};
67} // namespace BK64
Definition AnimFactory.h:40
Definition AnimFactory.h:45
Definition AnimFactory.h:55
Definition AnimFactory.h:50
Definition BKHeaderExporter.h:8
Definition BaseFactory.h:96
Definition BaseFactory.h:102
Definition BaseFactory.h:88
Definition AnimFactory.h:8