Torch
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TrajectoryFactory.h
1#pragma once
2
3#include "factories/BaseFactory.h"
4#include "types/Vec3D.h"
5
6namespace SM64 {
7
8struct Trajectory {
9 int16_t trajId;
10 int16_t posX;
11 int16_t posY;
12 int16_t posZ;
13 Trajectory(int16_t trajId, int16_t posX, int16_t posY, int16_t posZ) : trajId(trajId), posX(posX), posY(posY), posZ(posZ) {}
14};
15
16class TrajectoryData : public IParsedData {
17public:
18 std::vector<Trajectory> mTrajectoryData;
19
20 TrajectoryData(std::vector<Trajectory> trajectoryData) : mTrajectoryData(std::move(trajectoryData)) {}
21};
22
24 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
25};
26
28 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
29};
30
32 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
33};
34
36public:
37 bool CanPreviewCode() override { return true; }
38 std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
39 inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
40 return {
41 REGISTER(Code, TrajectoryCodeExporter)
42 REGISTER(Header, TrajectoryHeaderExporter)
43 REGISTER(Binary, TrajectoryBinaryExporter)
44 };
45 }
46};
47
48#ifdef BUILD_UI
49// Previews the trajectory as a 3D path.
50class TrajectoryFactoryUI : public BaseFactoryUI {
51public:
52 float GetItemHeight(const ParseResultData& data) override;
53 void DrawUI(const ParseResultData& data) override;
54};
55#endif
56}
Definition BaseFactory.h:96
Definition BaseFactory.h:102
Definition BaseFactory.h:88
Definition TrajectoryFactory.h:27
Definition TrajectoryFactory.h:31
Definition TrajectoryFactory.h:35
Definition TrajectoryFactory.h:23
Definition Companion.h:123