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3#include "factories/BaseFactory.h"
11class SkeletonFactoryUI :
public BaseFactoryUI {
13 float GetItemHeight(
const ParseResultData& data)
override;
14 void DrawUI(
const ParseResultData& data)
override;
17class MessageFactoryUI :
public BaseFactoryUI {
19 float GetItemHeight(
const ParseResultData& data)
override;
20 void DrawUI(
const ParseResultData& data)
override;
24class ColPolyFactoryUI :
public BaseFactoryUI {
26 float GetItemHeight(
const ParseResultData& data)
override;
27 void DrawUI(
const ParseResultData& data)
override;
30class TriangleFactoryUI :
public BaseFactoryUI {
32 float GetItemHeight(
const ParseResultData& data)
override;
33 void DrawUI(
const ParseResultData& data)
override;
37class HitboxFactoryUI :
public BaseFactoryUI {
39 float GetItemHeight(
const ParseResultData& data)
override;
40 void DrawUI(
const ParseResultData& data)
override;