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EnvironmentFactory.h
1#pragma once
2
3#include <factories/BaseFactory.h>
4#include "types/Vec3D.h"
5
6namespace SF64 {
7
8class EnvironmentData : public IParsedData {
9public:
10 int32_t mType;
11 int32_t mGround;
12 uint16_t mBgColor;
13 uint16_t mSeqId;
14 int32_t mFogR;
15 int32_t mFogG;
16 int32_t mFogB;
17 int32_t mFogN;
18 int32_t mFogF;
19 Vec3f mLightDir;
20 int32_t mLightR;
21 int32_t mLightG;
22 int32_t mLightB;
23 int32_t mAmbR;
24 int32_t mAmbG;
25 int32_t mAmbB;
26
27 EnvironmentData(int32_t type, int32_t ground, uint16_t bgColor, uint16_t seqId, int32_t fogR, int32_t fogG, int32_t fogB, int32_t fogN, int32_t fogF, Vec3f lightDir, int32_t lightR, int32_t lightG, int32_t lightB, int32_t ambR, int32_t ambG, int32_t ambB);
28};
29
31 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
32};
33
35 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
36};
37
39 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
40};
41
43 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
44};
45
47public:
48 std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
49 inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
50 return {
51 REGISTER(XML, EnvironmentXMLExporter)
52 REGISTER(Code, EnvironmentCodeExporter)
53 REGISTER(Header, EnvironmentHeaderExporter)
54 REGISTER(Binary, EnvironmentBinaryExporter)
55 };
56 }
57 bool SupportModdedAssets() override { return true; }
58};
59}
Definition BaseFactory.h:88
Definition BaseFactory.h:94
Definition BaseFactory.h:80
Definition EnvironmentFactory.h:34
Definition EnvironmentFactory.h:38
Definition EnvironmentFactory.h:46
Definition EnvironmentFactory.h:30
Definition EnvironmentFactory.h:42
Definition Vec3D.h:5