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CompressedTextureFactory.h
1#pragma once
2
3#include "BaseFactory.h"
4#include "utils/Decompressor.h"
5#include "utils/TextureUtils.h"
6
7class CompressedTextureData : public IParsedData {
8public:
9 TextureFormat mFormat;
10 uint32_t mWidth;
11 uint32_t mHeight;
12 std::vector<uint8_t> mBuffer;
13 CompressionType mCompressionType;
14
15 CompressedTextureData(TextureFormat format, uint32_t width, uint32_t height, std::vector<uint8_t>& buffer, CompressionType compressionType) : mFormat(format), mWidth(width), mHeight(height), mBuffer(std::move(buffer)), mCompressionType(compressionType) {}
16};
17
19 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
20};
21
23 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
24};
25
27 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
28};
29
31 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
32};
33
35public:
36 std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
37 std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override;
38 inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
39 return {
40 REGISTER(Header, CompressedTextureHeaderExporter)
41 REGISTER(Binary, CompressedTextureBinaryExporter)
42 REGISTER(Code, CompressedTextureCodeExporter)
43 REGISTER(Modding, CompressedTextureModdingExporter)
44 };
45 }
46 bool SupportModdedAssets() override { return true; }
47};
Definition BaseFactory.h:88
Definition BaseFactory.h:94
Definition CompressedTextureFactory.h:26
Definition CompressedTextureFactory.h:22
Definition CompressedTextureFactory.h:34
Definition CompressedTextureFactory.h:18
Definition CompressedTextureFactory.h:30
Definition BaseFactory.h:80
Definition TextureUtils.h:22