12 std::vector<uint8_t> mBuffer;
13 CompressionType mCompressionType;
15 CompressedTextureData(
TextureFormat format, uint32_t width, uint32_t height, std::vector<uint8_t>& buffer, CompressionType compressionType) : mFormat(format), mWidth(width), mHeight(height), mBuffer(std::move(buffer)), mCompressionType(compressionType) {}
Definition CompressedTextureFactory.h:26
Definition CompressedTextureFactory.h:22
Definition CompressedTextureFactory.h:34
Definition CompressedTextureFactory.h:30