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BehaviorScriptFactory.h
1#pragma once
2
3#include "factories/BaseFactory.h"
4#include "behavior/BehaviorCommand.h"
5
6typedef std::variant<uint8_t, int8_t, uint16_t, int16_t, uint32_t, int32_t, float, uint64_t> BehaviorArgument;
7
8enum class BehaviorArgumentType {
9 U8, S8, U16, S16, U32, S32, F32, PTR
10};
11
12namespace SM64 {
13
14struct BehaviorCommand {
15 BehaviorOpcode opcode;
16 std::vector<BehaviorArgument> arguments;
17
18 BehaviorCommand(BehaviorOpcode opcode, std::vector<BehaviorArgument> arguments) : opcode(opcode), arguments(arguments) {}
19};
20
21class BehaviorScriptData : public IParsedData {
22public:
23 std::vector<BehaviorCommand> mCommands;
24
25 BehaviorScriptData(std::vector<BehaviorCommand> commands) : mCommands(std::move(commands)) {}
26};
27
29 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
30};
31
33 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
34};
35
37 ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
38};
39
41public:
42 std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
43 inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
44 return {
45 REGISTER(Code, BehaviorScriptCodeExporter)
46 REGISTER(Header, BehaviorScriptHeaderExporter)
47 REGISTER(Binary, BehaviorScriptBinaryExporter)
48 };
49 }
50};
51}
Definition BaseFactory.h:88
Definition BaseFactory.h:94
Definition BaseFactory.h:80
Definition BehaviorScriptFactory.h:32
Definition BehaviorScriptFactory.h:36
Definition BehaviorScriptFactory.h:40
Definition BehaviorScriptFactory.h:28